Game programming tutorials with full source code, interactive demos and beautifully illustrated tutorials.
These tutorials are for advanced programmers already familiar with C and Objective-C with a strong knowledge of high-school mathematics and trigonometry.
At present it covers three big topics :
1. OpenGL shader programming, from wireframe rendering to fragment-based phong
2. Mass point dynamics and rigid body simulation for realistic game phyisics
3. Inverse kinematics simulation for character physics.