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Game programming tutorials with full source code, interactive demos and beautifully illustrated tutorials.

These tutorials are for advanced programmers already familiar with C and Objective-C with a strong knowledge of high-school mathematics and trigonometry.

At present it covers three big topics :

1. OpenGL shader programming, from wireframe rendering to fragment-based phong

2. Mass point dynamics and rigid body simulation for realistic game phyisics

3. Inverse kinematics simulation for character physics.